First, I’d like to thank everyone for their
encouraging comments. They really are appreciated.
Here is Episode 2.5. It’s kind of a short
extra, and not really part of the main narrative, but I liked the idea, and had
done some work on it before my CG projects went into hibernation. Many of you
will no doubt notice that the 'device' involved owes a big debt to a certain
comedy movie of the 1970’s…
I’ve also been busy with something else.
One of the big 'pains' involved in CG animation is the time it takes to render
the final images. However, the real time rendering now available in some 3D
games engines (especially Unreal 4), is already impressively realistic.
Furthermore, these games engines make the creation of various environments, lighting
and volumetric/particle effects (such as fire, smoke, fog, etc.) easier than in 'conventional' CG animation software. For that reason, as a kind of 'proof of
concept', I’m creating another short animation using a combination of Blender
and Unreal Engine. So, prepare to meet the cruel, disgusting, atrocious Snapper
from the planet Adjustia! If all goes well with that, I’ll produce Episode 3
using the same animation pipeline.