Saturday, November 17, 2018

The Slutmeter


This is a little device that I'm thinking of including in the "John and Susan" saga.

Tuesday, October 30, 2018

John Gets His Collar!




Here is a walkthrough of the first chapter of my visual novel about John and Susan. Nothing very dramatic happens, but it moves the story on along lines that I originally planned a number of years ago. I have lots of ideas for the next chapter, which describes the "encounter" between Susan and Sebastian!

Incidentally, in the current episode, I've included sound effects from a couple of old movies. I wonder if anyone can identify them.

Regards,
Lamivex.

Friday, October 12, 2018

It's Been A While...

Hello everyone! It's been a while. This is a quick post to let you know that (despite appearances) I haven't abandoned this blog. What's more, after a period when I really didn’t feel motivated to do any LLP stuff, I believe my interest has (largely) returned.

I've come to realize that the "John and Susan" narrative just isn't going to happen as CG animations, because that would be far too much work. So instead, I'm going to continue it as a visual novel. However, rather than trying to work within the limitations of running everything in a web browser, I'm going to do it as a downloadable game. Nevertheless, I'll upload walkthroughs as YouTube videos (these are very easy to create with the virtual novel software that I’m using), so people still have access to the story online.

Stay tuned.

Tuesday, January 9, 2018

A New Visual Novel Engine

I’ve thought for some time that the visual (or kinetic) novel is a good format for the kind of stuff I want to produce, and even wrote my own “kinetic novel engine” because the visual novel engines available at the time didn’t really offer all the features I wanted. That allowed me to create the end product that I wanted, but was too cumbersome to use easily. However, a new software has recently become available which is very advanced, flexible, and user friendly, and can export to HTML5 (that is, its visual novels can be played online in web browsers).


Using this software, I resurrected “The Workout”, which I’d planned as just a series of still pictures but had then abandoned about halfway through. I think other projects would also work well (and actually take less effort) in this format. They don’t necessarily have to be as long as “The Workout”; some could be just short skits, etc. (but perhaps with slightly more user interaction or animation).