Tuesday, May 10, 2016

Death & Injury in LLP

I’m currently working on a very short ‘comic’ regarding the gladiator that was briefly mentioned in ‘Eve of the Games’. This is partly in response to a comment that I got about wanting to see some of the gladiators’ profiles etc. The project has grown a little from what I originally intended (which was a single picture only), but I’m still going to keep it short. Please bear in mind that it’s not meant to be particularly erotic in content; it was just an idea that appealed to me as worth exploring a little. Furthermore, as I said, it’s only going to consist of a few pictures. The artwork is taking a while to produce because some of my time is going into developing the new enforced chastity game, and some into doing my next ‘real’ comic (of a type like ‘Eve of the Games’ and ‘Kangaroo Court’). This will (probably) be called ‘Bathtime Banter’ and will feature a wife and her stud doing the wild thing!

Anyway, getting back to the title of this post, the concept of gladiatorial competitions with swords and other deadly weapons got me thinking that I should explain about death and injury in LLP—there isn’t any! With the exception of male guests losing their nuts and having their penises reduced in size, it’s impossible to kill or injure yourself or others in LLP. Of course, injury-like phenomena are allowed when they contribute to the pleasure of some sexual activity (such as the shiny, sore, red bottom that a woman might get when she’s spanked by her stud!), but in general, injurious or destructive acts are prevented at source (i.e., individuals are physically unable to perform such acts even if they will themselves to do so).

In the context of gladiatorial competitions, the world behaves much as it does in conventional video fighting games. Weapons are deflected by armor but pass through flesh without injury, causing only a spray of blood and thin scar (for “cosmetic” effect, and optional depending on spectator sensibilities) which disappear within seconds. However, as might be expected, such “injuries” leave the combatant stunned and weakened. Hence, having your head “cut off” is not fatal, but will probably cost you your nuts!

For your information, here is an extract from the LLP Gladiators’ Helpbook, which graphically illustrates the point.





Thursday, May 5, 2016

New Enforced Chastity Game

This is a post to let people know that I’m currently working on a new ‘enforced chastity’ game. This is something that I’ve been meaning to do for some time.

Incidentally, the post containing my first enforced chastity game continues to be the most frequently accessed. For instance, at time of writing, it has been accessed almost 7 times more than all my other posts put together!

The new game will be different to the first version in the following respects:

(1) The game will be a downloadable file for PCs running Windows. I may also be able to create a limited functionality browser based version (and possibly full versions for other devices and OSs) in the future.

(2) The conditions of the game can be configured in a ‘game parameter’ editor, so that the probability of success etc can be adjusted.

(3) Although the rules of the game are generally similar to those of the first version, I’ve changed them slightly to make the game more flexible, allowing easy control (within the game parameter editor) of (a) the probability of success, and (b) the likely range of the waiting period till the next attempt. Another important change is that the game can (optionally) be set such that the probability of success increases with each attempt, allowing you, for example, to start from a 10% probability and increase it up to 50% or more.

And most importantly:

(4) The game can encrypt and store a user supplied photo (perhaps showing a digital lock combination, etc). Since this is only revealed after the user ‘wins’ the game, the system provides a measure of actual enforcement!*

With regard to my LLP stuff, although program development is taking some time away from doing artwork, I’m still also working on new LLP material. A good point about programming is that it’s quite different from drawing, so when I get tired of one activity, I can transfer to the other.


*Let me state from the outset, however, that no one using the program should place absolute reliance on it. I intend to include functionality allowing the user to check that the photo has been stored successfully, and to ensure—as far as possible—that the program works reliably. However, I can’t give any guarantees. If (when it becomes available) you decide to use the program, make sure you have some kind of ‘Plan B’ in case of a problem occurring (such as your PC breaking down, or my game having some obscure bug!) Anyway, I mustn’t get ahead of myself. I’m still developing the software...