Tuesday, May 23, 2017

From a Studmatic 9000 Fan...

This is a little skit that occurred to me in connection with the "stud sex robot" idea. It contains some of the same artwork as my previous post, but presented in a slightly larger format (and as still images).

From now on, I'm hoping to present some of my ideas in a more 'organic' less formal way. That will allow me to post more frequently, and maybe do a bit more experimentation with art styles etc.

Regards.




Saturday, May 20, 2017

The Studmatic 9000

A couple of days ago, I started doodling a picture of a robot. One thing led to another, and this little piece of silliness is the final result! Hope it gives you a giggle...



Monday, May 15, 2017

Android and Windows Versions of "Chastity Game" (and Other Projects)

I have developed downloadable Windows and Android versions of my original "Enforced Chastity Game" (which someone referred to as “the Minesweeper style" game) which I’ll be releasing sometime this week. This is a kind of by-product of my recent interest in developing Android games and apps.

When I'm more familiar with Android app development, I'd like to produce a chastity game app that allows you to take and/or store a photo using your phone, and then it only lets you see that photo when you've won the game. The mechanism would be partly similar to my "Chastity Roulette" + "Photo lock box" programs, but simpler because everything would be in one app (and therefore not involve entering key or lock codes). In addition, I'd either stick with a version of the minesweeper game, or introduce a new, relatively simple game (since I get the impression that not many people took to my "roulette" idea).

Other Projects
  1. I've restarted work on a short comic project called "The Stud Directory", which isn't too far off completion. 
  2. My AI abstract board game is actually playable, but I want to add a more polished user interface and in-game explanation of the rules, etc. 
  3. For those of you who still believe I'll ever do it (and I think I really will), I intend to produce “John and Susan, Episode 3” (CG animation) when Blender 2.8 (currently in development) has been released. Version 2.8 will have something called the Eevee Engine, which is a real time render engine of similar quality to that in UE4. That will take away the biggest pain involved in computer graphic animation (i.e. the long render times) without the need to export models and animations into UE4 (which is a pain of similar magnitude). I'm really hoping that 2.8 will give me the best of both worlds, and present an enjoyable challenge in terms of learning its new features. 
  4. After finishing "The Stud Directory", I intend to make more regular posts involving shorter scenarios with less (or simpler) non-essential artwork, so that I can express more of my ideas. "The Congregation", which I posted recently on my other blog, is a kind of partial example of this.
Regards