Saturday, October 24, 2015

Update (or “I never realized you could do that with your breasts!!!”)

First, thank you for your messages of support, they really are appreciated. Since my last post, I’ve been working on the same ‘motion comic’ (which this time will be in the form of a movie file). In particular, I’ve been doing the fully animated ‘naughty’ section that comes near the end of the story. Originally, I intended this to be quite limited, but when I’d finished setting up the female character I noticed that I could use her to perform certain intimate ‘actions’ that I hadn’t expected. Therefore, I’ve expanded that section and will add some extra dialog to it.

As a diversion, I’ve also been working on what I could call my ‘workflow’ project. Although this won’t apply to the comic I’m doing now, I intend to use it for the one after that. I’m hoping it will significantly enhance the speed with which I can produce my motion comics. It should allow me to create a baseline version of the whole comic with relative ease, after which I can make enhancements to the bits which are most important or have most impact. I’ll give more details in a future post.


Regards.

Sunday, October 11, 2015

Meandering...

It’s been longer since my last post than I intended, so here’s an update regarding what I’ve been working on over the past few weeks.

After I finished the ‘Black Snapper’ video, I wanted to do a quick illustration style project before carrying on with Episode 3. However, I fell into a pattern of starting something that I thought I could do quickly, and then realizing that it was expanding into something that would take rather longer. At that point, I’d have another idea, and start work on that new idea in the belief it would take less time. After a number of repetitions of that process, I now have lots of ideas, and a number of half finished projects!

I’ve been making attempts to use a simpler style for the less important illustrations and reserve more detail for the ‘punch line’. However, that hasn’t been very successful because all of my illustrations tend to ‘gravitate’ towards more detail as they progress (I’m making that happen of course, but it kind of feels like it’s happening of its own accord).

Anyway, I’ve been trying hard to develop some means of producing ‘motion comics’ quicker and with less effort than they’ve required so far. That’s really become a necessity for me, because the rate at which new ideas occur to me hugely outweighs the speed at which I can produce finished stories.

After various attempts, I think I’ve hit on a technique that might improve the situation quite a bit. However, I won’t explain it here. I’ll leave that until I’ve actually used it to produce something I can show you.

With regard to my next upload, I’ve finally settled on a single story and have produced the majority of the artwork for it (all of which is in the same style as previous comics). It should be ready within the next two weeks.

In any case, I’ve decided to post some information on progress etc every week. That way, at least people won’t feel left in the dark.

Finally, thank you for all your comments and messages. I read them all with great interest, even though I haven’t replied to any individually for a while. One or two people have suggested working in collaboration. It’s great to hear that some of you feel interested enough in my stuff to propose working together, but at present I feel totally snowed under just with my own ideas! However, please feel free to make suggestions or comments. Hearing from people is what makes it all worthwhile.


Regards.