Friday, October 21, 2016

Update (or 'Return of the Revenge of Episode 3')

Here is an update to let people know the present situation with regard to current (or rather half finished) projects. First of all, many thanks to all those people who have posted encouraging comments. I really feel I should answer at least some of them individually, but, on the other hand, also think I need to post some sort of update as a first priority.

Creation of the 'New Enforced Chastity' game went fairly smoothly, and I hope to release the non-evaluation (paid) version before the end of the year. With regard to LLP projects, I seem to have accumulated a lot of half completed artwork, and my motivation to finish it is at a bit of a low ebb. However, in the 'vacuum' that this has created, I've started working on Episode 3 in earnest. Now, I know some of you will be thinking "Yes, I've heard that before!", but this time I believe it's really going to happen. I can't face the long render times involved in using the Blender 'Cycles' render engine again, so I'm going to use Unreal Engine (like I did for the 'Snapper' video). Of course, that creates its own challenges (exporting meshes and animations from Blender, etc), but at least they're relatively fresh ones.

Incidentally, there's going to be a big new release of Blender (presumably next year) which will include realistic real time rendering similar to that in Unreal Engine. This will hopefully provide the best of both worlds, and be a big motivator with regard to future CG animations!

While I'm working on Episode 3, I also hope to produce a few single frame comics, i.e. one-off stuff that I can get finished within a few days, before my motivation runs out!

Regards.