Thursday, June 30, 2016
Wedding Blues
This arose from a kind of doodle which grew into a bigger idea. I've tried to produce it relatively quickly (while my interest in the project was fresh), and limit the degree of detail in the less essential pictures. Hope you like it!
Friday, June 3, 2016
A Little GIFt (and a Terrible Pun)
I’ve been kind of multitasking on a number
of LLP related projects over the past few weeks, including a few initial
scripts for new stories (this is partly the product of several short business
trips that gave me the chance to make handwritten notes, but not produce
artwork).
I’ve also been considering a solution for
those people who like the cuckold stuff, but are turned off by the castration aspects
of LLP. I’ve decided on an answer that I really like and that (I hope) will
please other people too (independent of whether they are ‘adjustment’
fans). More on that soon.
My ‘Gladiator’ project has grown much
larger (in terms of effort) than I originally intended, but I’m determined to
finish it. In the meantime, I’ve produced a gif image based on one of the
pictures in the story. Hope it gives you a giggle...
Thursday, June 2, 2016
New Home for (Old) 'Enforced Chastity' Game
I got a comment from someone who said that adverts on the hosting site were preventing them from playing the 'Enforced Chastity' Game. That's timely in a way, because I've just discovered an excellent hosting site that has no adverts. I may put up an embedded version of the game, but in the meantime you can play by clicking on the widget below:
P.S. I you like the game, please feel free to support it!
Tuesday, May 10, 2016
Death & Injury in LLP
I’m currently working on a very short ‘comic’
regarding the gladiator that was briefly mentioned in ‘Eve of the Games’. This
is partly in response to a comment that I got about wanting to see some of the
gladiators’ profiles etc. The project has grown a little from what I originally
intended (which was a single picture only), but I’m still going to keep it
short. Please bear in mind that it’s not meant to be particularly erotic in
content; it was just an idea that appealed to me as worth exploring a little.
Furthermore, as I said, it’s only going to consist of a few pictures. The artwork is
taking a while to produce because some of my time is going into developing the
new enforced chastity game, and some into doing my next ‘real’ comic (of a type
like ‘Eve of the Games’ and ‘Kangaroo Court’). This will (probably) be called ‘Bathtime
Banter’ and will feature a wife and her stud doing the wild thing!
Anyway, getting back to the title of this
post, the concept of gladiatorial competitions with swords and other deadly
weapons got me thinking that I should explain about death and injury in LLP—there
isn’t any! With the exception of male guests losing their nuts and having their
penises reduced in size, it’s impossible to kill or injure yourself or others
in LLP. Of course, injury-like phenomena are
allowed when they contribute to the pleasure of some sexual activity (such as
the shiny, sore, red bottom that a woman might get when she’s spanked by her
stud!), but in general, injurious or destructive acts are prevented at source
(i.e., individuals are physically unable to perform such acts even if they will
themselves to do so).
In the context of gladiatorial
competitions, the world behaves much as it does in conventional video fighting
games. Weapons are deflected by armor but pass through flesh without injury, causing
only a spray of blood and thin scar (for “cosmetic” effect, and optional depending
on spectator sensibilities) which disappear within seconds. However, as might
be expected, such “injuries” leave the combatant stunned and weakened. Hence,
having your head “cut off” is not fatal, but will probably cost you your nuts!
Thursday, May 5, 2016
New Enforced Chastity Game
This is a post to let people know that I’m
currently working on a new ‘enforced chastity’ game. This is something that I’ve
been meaning to do for some time.
Incidentally, the post containing my first
enforced chastity game continues to be the most frequently accessed. For
instance, at time of writing, it has been accessed almost 7 times more than all
my other posts put together!
The new game will be different to the first
version in the following respects:
(1) The game will be a downloadable file
for PCs running Windows. I may also be able to create a limited functionality
browser based version (and possibly full versions for other devices and OSs) in
the future.
(2) The conditions of the game can be
configured in a ‘game parameter’ editor, so that the probability of success etc
can be adjusted.
(3) Although the rules of the game are
generally similar to those of the first version, I’ve changed them slightly to
make the game more flexible, allowing easy control (within the game parameter
editor) of (a) the probability of success, and (b) the likely range of the
waiting period till the next attempt. Another important change is that the game
can (optionally) be set such that the probability of success increases with
each attempt, allowing you, for example, to start from a 10% probability and
increase it up to 50% or more.
And most importantly:
(4) The game can encrypt and store a user
supplied photo (perhaps showing a digital lock combination, etc). Since this is
only revealed after the user ‘wins’ the game, the system provides a measure of
actual enforcement!*
With regard to my LLP stuff, although
program development is taking some time away from doing artwork, I’m still also
working on new LLP material. A good point about programming is that it’s quite different
from drawing, so when I get tired of one activity, I can transfer to the other.
*Let me state from the outset, however, that no one
using the program should place absolute reliance on it. I intend to include
functionality allowing the user to check that the photo has been stored
successfully, and to ensure—as far as possible—that the program works reliably.
However, I can’t give any guarantees. If (when it becomes available) you decide
to use the program, make sure you have some kind of ‘Plan B’ in case of a
problem occurring (such as your PC breaking down, or my game having some
obscure bug!) Anyway, I mustn’t get ahead of myself. I’m still developing the
software...
Thursday, April 21, 2016
Kangaroo Court
Here's a story that I tried to do along the
same lines (with respect to the artwork) as 'Eve of the Games'.
Thursday, April 7, 2016
Eve of the Games
This project evolved unexpectedly from an
attempt to do a picture in a quicker style. Apart from picture 12 (which kind
of represents the ‘climax’ of the story) I’ve made a deliberate effort to limit
the artwork to a less detailed, simpler style, especially in the places where
the dialog is more important than the pictures. As a result, I’ve been able to finish
the whole thing without the creation process becoming a drudge (which can often
happen when a project takes too long).
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